﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
namespace dungeon_brawler.classes
{
    public class StaticEntity
    {
        protected int rotation;
        protected Vector2 position;
        protected Texture2D texture;
        //int collisionOffset;

        public StaticEntity(Vector2 position, Texture2D texture,int rotation)
        {
        }









    }
}
